ROBO-BLAST Mac OS
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Robo-blast Mac Os Update
Trusted Mac download Robo 3T 1.4.2. Virus-free and 100% clean download. Get Robo 3T alternative downloads.
These games are still in development. Be aware that any unused content you find may become used in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
- Although CMake should work on Mac OS X and Windows I don't have those systems available to test, and you can always still build it yourself like you could before:P): #!sh $ tar xjvf game-music-emu-0.6.3.tar.bz2 $ cd game-music-emu-0.6.3 $ mkdir build $ cd build $ cmake./ -DCMAKEINSTALLPREFIX = /usr/local # See below for more options $ make.
- Sonic Robo Blast 2 All Version Collection 19982020 + SRB2 Kart & Persona + Original Soundtrack. MAC OS X DISK IMAGE. Uplevel BACK 198.8M.
- Thank you for using our Mac software library. We cannot guarantee the safety of the software downloaded from third-party sites. Unfortunately, there is no direct download for the Mac version of Sonic Robo Blast 2. To download the product, proceed to the developer's site via the link below.
Pages in category 'Games in development'
The following 127 pages are in this category, out of 127 total.
A
B
C
D
F
G
H
K
L
M
N
Robo-blast Mac Os Download
O
P
R
S
T
Y
game-music-emu is a collection of audio emulators for assorted video game console hardware. It was originally developed by Blargg and used as the basis for several other software products before being converted into a library. It was then fixed to build on additional platforms and is used to support audio plugins for other libraries, such as GStreamer and FFmpeg.
Latest Release
The latest release is version 0.6.3, which includes a couple of years' worth of feature changes and bugfixes.
The next version will including minor API changes and thus be a 0.7.x release.
Source
The last released tarball (for version 0.6.3) is available from the Downloads page.
- Michael Pyne, 2020-02-24
You'll need at least CMake version 2.6.
Then you'll need to do something like this: (note these are Linux/UNIX instructions. Although CMake should work on Mac OS X and Windows I don't have those systems available to test, and you can always still build it yourself like you could before :P):
- The
cmake ../
part is to run CMake, passing the parent directory (../) as the source directory. - -D for CMake begins a definition, so
-DCMAKE_INSTALL_PREFIX=/usr/local
sets the CMAKE_INSTALL_PREFIX (where CMake installs to) to/usr/local
. You can change this to be anywhere you'd like to install game-music-emu. - Compiling in only certain game music emulators is supported. By default, all available types are compiled in. You can remove a type by passing
-DUSE_GME_
type=FALSE
on the command line when running CMake. Make sure to pass more than one if you have more than one type to remove. The valid options are listed below:
Emulator types
Robo-blast Mac Os X
Emulator type | CMake option |
---|---|
Spectrum ZX | -DUSE_GME_AY=0 |
Game Boy | -DUSE_GME_GBS=0 |
Sega Genesis | -DUSE_GME_GYM=0 |
NEC PC Engine / TurboGrafx-16 | -DUSE_GME_HES=0 |
MSX / Other Z80 | -DUSE_GME_KSS=0 |
NES | -DUSE_GME_NSF=0 |
NES Extended support | -DUSE_GME_NSFE=0 |
Atari SAP | -DUSE_GME_SAP=0 |
SNES | -DUSE_GME_SPC=0 |
Sega VGM/VGZ | -DUSE_GME_VGM=0 |
Note that some emulator code is shared. For instance the audio processing code used by Spectrum ZX happened to also be used by PC Engine, so if you select PC Engine and disable Spectrum ZX, you may notice a bit of code still being used, but this is not an error.
Other CMake flags
Feature | CMake option |
---|---|
SPC isolated echo buffer | -DGME_SPC_ISOLATED_ECHO_BUFFER=ON (off by default) |
MAME YM2612 emulator (VGM/VGZ) (GPL licensed) | -DGME_YM2612_EMU=MAME |
GENS YM2612 emulator (VGM/VGZ) | -DGME_YM2612_EMU=GENS |
'Nuked' YM2612 emulator (VGM/VGZ) | -DGME_YM2612_EMU=Nuked |
Build framework instead of a dylib (macOS only) | -DBUILD_FRAMEWORK=ON (off by default) |
Enable undefined behavior runtime error checker | -DENABLE_UBSAN=OFF (on by default) |
Build static library | -DBUILD_SHARED_LIBS=OFF (on by default) |
Detecting conditionally compiled emulators
If you're a developer using libgme the only public API is the one defined in gme/gme.h
This API includes a gme_type_list()
function, which you must call at runtime. It returns a NULL-terminated list of available types (alternately, you can simply try to play a file and allow libgme to fail if it doesn't support it).
Robo-blast Mac Os Catalina
Testing
To test the library, you can use the included (and very simple) GUI player application (which requires libSDL) in the player/ directory. It is not built by default, but you can cd to the game-music-emu/build/player directory and run make from there after you've already run CMake.
From there just run ./player /path/to/file
on any supported file type.
Bindings
There are unofficial Rust-based bindings to game-music-emu. See https://github.com/JayPavlina/Game-Music-Emu-Rust
If you have issues building you can contact Michael Pyne at mpyne at kde org. I know a bit about emulation but absolutely nothing about the actual internals of how any of the emulator cores operate, so you'll still need to ask blargg or someone else if you have troubles with the actual operation of the emulators. But fair warning, no one else seems to still be around.
game-music-emu moved to Bitbucket in 2015 since the old Google Code repository was closed down. Blargg (the original author) no longer has time to maintain the code, so it's being kept on life support by Michael Pyne. If you're interested in continuing development or maintenance please get in touch, though I will continue to provide security and other minor fixes as I can in the meantime.
Updated