Lighthouse (PoolGamesTM) Mac OS
- Lighthouse (poolgamestm) Mac Os Catalina
- Lighthouse (poolgamestm) Mac Os Update
- Lighthouse (poolgamestm) Mac Os X
Lighthouse is a dynamic port forwarding utility, allowing you to enable and disable port forwardings with just a single click. Both NAT/PMP (Apple Airport base stations) and UPnP (D-Link, Linksys. Mozilla/5.0 (Macintosh; Intel Mac OS X 10146) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/84.0.4143.7 Safari/537.36 Chrome-Lighthouse. I don’t know why PageSpeed Insights shows this strange behavior and searches for non-existent pages, but I can now manage the behavior in Wordfence. So I put this thread on resolved. Thanks for your support.
Lighthouse: The Dark Being | |
---|---|
Developer(s) | Sierra On-Line |
Publisher(s) | Sierra On-Line |
Producer(s) | Oliver Brelsford |
Designer(s) | Jon Bock |
Programmer(s) | Sean Mooney |
Artist(s) | Jon Bock |
Writer(s) | Jon Bock Susan Frischer |
Composer(s) | Victor Crews Brian Min |
Platform(s) | PC (MS-DOS, Windows), Mac OS |
Release | October 28, 1996 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Lighthouse: The Dark Being is an adventure game developed and released by Sierra On-Line. It was the first and only game designed by Sierra On-Line art director Jon Bock.
Gameplay[edit]
The game is a first person adventure with a point and click interface. It is played very similarly to the popular video game Myst.
Plot[edit]
The Player starts the game in their new cottage on the Oregon coast. According to the Player's diary, he or she (the character's gender is never explicitly defined) is a struggling writer who has just moved in, and recently met their eccentric next door neighbor, Dr. Jeremiah Krick, and his daughter Amanda, who live in a nearby lighthouse. Glancing out of the window, the Player sees the lighthouse struck by lightning and then begin to glow strangely. On the Player's answering machine, Dr. Krick has left a frantic message begging the player to come over to his house and watch Amanda.
Upon arriving at Dr. Krick's house, the player discovers the front door locked, darkness inside, and silence. After turning on the power and entering, the Player finds Amanda in her crib, alone. Once the Player has explored the house, a snap is heard, and Amanda begins crying. When the Player enters her room, the 'Dark Being', described in Dr. Krick's journal, takes Amanda, and jumps through a portal. At this point, the Player can either follow him through or use Dr. Krick's laboratory to construct their own portal. Either way, the Player ends up on a rocky beach in a parallel world. Krick's notes on this make reference to the real physical concept of Godel's universe.
The Player must explore the parallel world and save Dr. Krick & Amanda from the Dark Being.
Development[edit]
The game was conceived expressly as a 'Myst clone'; lead designer Jon Bock later recalled that 'Ken Williams called me into his office one day, pulled out a copy of Myst and said; 'Can you do this?' I said yes, and the game went into development.'[1] Bock acknowledged the similarity to Myst in promotional interviews for the game, but also remarked that it has some key differences, in particular that he was working to create more character interaction and a stronger focus on story than Myst had.[2]
Reception[edit]
Publication | Score |
---|---|
GameSpot | 6.4/10[3] |
Next Generation | [5] |
PC Gamer (US) | 82%[4] |
Lighthouse received mediocre reviews, averaging a 71.29% on GameRankings based on 7 reviews.[6] A review in Next Generation, a magazine with a very vocal stance against Myst and its imitators, commented, 'Granted, just like most games of this type, the graphics are beautiful. And as much as it hurts to admit it, the story is rather intriguing, involving alternate dimensions, weird creatures, and some machines that would make Leonardo da Vinci proud. However, any sort of positive aspect of the game gets stripped away when lever, tile, and object-manipulation puzzles rear their ugly head during the course of the adventure.'[5] Rebecca Anderson of GameSpot likewise said that the graphics are beautifully detailed, but the puzzles are often vague, obscure, and even illogical, citing how the player is punished for attempting to rescue the baby in their charge when he is kidnapped.[3]
Entertainment Weekly gave the game a C-.[7]
References[edit]
- ^Salvador, Phil (March 6, 2011). 'Lighthouse: The Dark Being'. The Obscuritory. Archived from the original on 19 March 2017. Retrieved 24 February 2017.CS1 maint: discouraged parameter (link)
- ^'Lighthouse'. Next Generation. No. 15. Imagine Media. March 1996. p. 69.
- ^ abAnderson, Rebecca (Oct 17, 1996). 'Lighthouse Review for PC'. GameSpot. Retrieved 2018-01-07.CS1 maint: discouraged parameter (link)
- ^McDonald, T. Liam (December 1996). 'Lighthouse'. PC Gamer US. Archived from the original on March 10, 2000. Retrieved February 27, 2020.
- ^ ab'Lighthouse'. Next Generation. No. 25. Imagine Media. January 1997. p. 184.
- ^'Lighthouse: The Dark Being'. GameRankings. Retrieved 7 January 2018.CS1 maint: discouraged parameter (link)
- ^'Lighthouse: The Dark Beginning'. EW.com. Retrieved 2018-11-04.
External links[edit]
- Lighthouse: The Dark Being at MobyGames
Lighthouse is an open-source,automated tool for improving the quality of web pages. You can run it againstany web page, public or requiring authentication. It has audits for performance,accessibility, progressive web apps, SEO and more.
You can run Lighthouse in Chrome DevTools, from the command line, or as aNode module. You give Lighthouse a URL to audit, it runs a series of auditsagainst the page, and then it generates a report on how well the page did.From there, use the failing audits as indicators on how to improve the page.Each audit has a reference doc explaining why the audit is important, aswell as how to fix it.
Lighthouse (poolgamestm) Mac Os Catalina
You can also use Lighthouse CI to prevent regressions on your sites.
Check out the video below from Google I/O 2019 to learn more about how to useand contribute to Lighthouse.
Get started
Choose the Lighthouse workflow that suits you best:
- In Chrome DevTools. Easily audit pages that require authentication,and read your reports in a user-friendly format.
- From the command line. Automate your Lighthouse runs via shell scripts.
- As a Node module. Integrate Lighthouse into your continuousintegration systems.
- From a web UI. Run Lighthouse and link to reports withoutinstalling a thing.
Run Lighthouse in Chrome DevTools
Lighthouse powers the Audits panel of Chrome DevTools. To run a report:
- Download Google Chrome for Desktop.
- In Google Chrome, go to the URL you want to audit. You can audit any URL on the web.
- Open Chrome DevTools.
Click the Audits tab.
Click Perform an audit. DevTools shows you a list of audit categories.Leave them all enabled.
Click Run audit. After 30 to 60 seconds, Lighthouse gives you a reporton the page.
Install and run the Node command line tool
To install the Node module:
- Download Google Chrome for Desktop.
- Install the current Long-Term Supportversion of Node.
Install Lighthouse. The
-g
flag installs it as a global module.
To run an audit:
To see all the options:
Run the Node module programmatically
See Using programmatically for an example of running Lighthouseprogrammatically, as a Node module.
Run Lighthouse as a Chrome Extension
Note: Unless you have a specific reason, you should use the Chrome DevTools workflowrather than this Chrome Extension workflow. The DevTools workflow allows for testing localsites and authenticated pages, while the extension does not.To install the extension:
Download Google Chrome for Desktop.
Install the LighthouseChrome Extension from the Chrome Webstore.
To run an audit:
In Chrome, go to the page you want to audit.
Click Lighthouse . It shouldbe next to the Chrome address bar. If not, open Chrome's main menu andaccess it at the top of the menu. After clicking, the Lighthousemenu expands.
Click Generate report. Lighthouse runs its audits against thecurrently-focused page, then opens up a new tab with a report of theresults.
Run PageSpeed Insights
To run Lighthouse on PageSpeed Insights:
- Navigate to PageSpeed Insights.
- Enter a web page URL.
Click Analyze.
Share and view reports online
Use the Lighthouse Viewer to view and share reports online.
Share reports as JSON
The Lighthouse Viewer needs the JSON output of a Lighthouse report. Thelist below explains how to get the JSON output, depending on whatLighthouse workflow you're using:
- Chrome DevTools. Click Download Report .
Command line. Run:
lighthouse --output json --output-path <path/for/output.json>
Lighthouse Viewer. Click Export > Save as JSON.
To view the report data:
- Open the Lighthouse Viewer in Google Chrome.
- Drag the JSON file onto the viewer, or click anywhere on the Viewer toopen your file navigator and select the file.
Share reports as GitHub Gists
If you don't want to manually pass around JSON files, you can also share yourreports as secret GitHub Gists. One benefit of Gists is free version control.
To export a report as a Gist from the report:
- (If already on the viewer, skip this step) Click Export > Open In Viewer. The report opens in theViewer, located at
https://googlechrome.github.io/lighthouse/viewer/
. - In the Viewer, click Share . Thefirst time you do this, a popup asks permission to access your basicGitHub data, and to read and write to your Gists.
To export a report as a Gist from the CLI version of Lighthouse,just manually create a Gist and copy-paste the report's JSON outputinto the Gist. The Gist filename containing the JSON output must end in.lighthouse.report.json
. See Share reports as JSON for an example ofhow to generate JSON output from the command line tool.
To view a report that's been saved as a Gist:
Add
?gist=<ID>
to the Viewer's URL, where<ID>
is the ID of the Gist.https://googlechrome.github.io/lighthouse/viewer/?gist=<ID>
Open the Viewer, and paste the URL of a Gist into it.
Lighthouse extensibility
Lighthouse aims to provide guidance that is relevant and actionable for all web developers. To this end, there are two features now available that allow you to tailor Lighthouse to your specific needs.
Lighthouse (poolgamestm) Mac Os Update
- Stack Packs.Many developers today use different technologies (backend/CMS/JavaScript frameworks) to build their web pages. Instead of only surfacing general recommendations, Lighthouse is now able to provide more relevant and actionable advice depending on the tools used.
Stack Packs allow Lighthouse to detect what platform your site is built on and display specific stack-based recommendations. These recommendations are defined and curated by experts from the community.
To contribute a Stack Pack, review the Contributing Guidelines.
- Lighthouse Plugins.Lighthouse Plugins allow domain experts in the community to extend the functionality of Lighthouse for their specific needs. You are now able to leverage the data that Lighthouse collects to create new audits. At its core, a Lighthouse plugin is a node module that implements a set of checks that will be run by Lighthouse and added to the report as a new category.
For more information about how to create your own plugin, check out our Plugin Handbook in the Lighthouse GitHub repo.
Lighthouse (poolgamestm) Mac Os X
Integrate Lighthouse
If you are a company or an individual who is integrating Lighthouse as part of the products / services you're offering, first things first - we're so excited you are! We want as many people as possible to use Lighthouse, and this Guidelines and Brand Assets for Integrating Lighthouse is meant to make it straightforward for you to show that Lighthouse is under the hood while protecting our brand.
Contribute to Lighthouse
Lighthouse is open source and contributions are welcome.Check out the repository's issue trackerto find bugs that you can fix, or audits that you can create or improve upon.The issues tracker is also a good place to discuss audit metrics, ideas fornew audits, or anything else related to Lighthouse.