Sasquatch Startler Mac OS
Minimum OS: Windows XP/Vista/7 Memory: 2GB RAM Hard Drive: 12GB HD Space Graphics Card: ATI Radeon HD 2600 or better., NVIDIA 7800 or better., Intel HD Graphics or better. Broadband Internet: Minimum 256 kbps download, 64 kbps upload.Minimum of 256MB of on-board RAM and Shader 3.0 or better support. Mac System Requirements. Mac Reqs MinimumSupported Will It Run? Mac OS X: 10.5.8: Download the MacGameStore App to compare your Mac's information in real-time. Get the Mac App. MacOS Big Sur elevates the most advanced desktop operating system in the world to a new level of power and beauty. Experience Mac to the fullest with a refined new design. Enjoy the biggest Safari update ever. Discover new features for Maps and Messages. To use any of these key combinations, press and hold the keys immediately after pressing the power button to turn on your Mac, or after your Mac begins to restart. Keep holding until the described behaviour occurs. Command (⌘)-R: Start up from the built-in macOS Recovery system.
Last modified July 24, 2002.
Sasquatch Stadler Mac Os Download
By Ben Haller. Copyright © 2002 Stick Software.
[ A PDF version of this manual may be downloaded by clicking here. This manual is only available in English at present. ]
BigFoot is a 'desktop critter' for Mac OS X that provides you with a pair of feet (in addition to those you probably already possess). This manual assumes that you have already downloaded a copy of BigFoot; if not, click here for BigFoot's main page at www.sticksoftware.com. It also assumes that you know all the basics of using the Macintosh in Mac OS X, including using the mouse, menus, and windows, and opening and saving files.
Right now this 'manual' is really an FAQ (frequently asked questions) list, because BigFoot is a simple enough app that it doesn't seem to merit a full manual — that would just be a lot of work and would probably be less effective at answering actual user questions. Let us know if you disagree, however; if a full manual is needed for BigFoot, it can be made.
Please send comments on this manual to us at our support email address. Thanks!
Questions
What is BigFoot and what does it do, in a nutshell?
BigFoot is a desktop critter for Mac OS X. It provides you with a pair of feet on your desktop, for your entertainment and amusement. For example, here's a very simple set of feet:
The appearance and behavior of the feet are extremely configurable, so you should be able to create whatever feet your heart desires. For more information on the basic concept of BigFoot, and many more images of possible feet, please check out its home page, which covers this pretty well.
How and where do I install BigFoot?
BigFoot is a breeze to install. Simply copy the BigFoot application into one of the standard OS X locations for applications, such as /Applications, /Applications/Utilities, or ~/Applications (where ~ is your home directory). ~/Applications is the typical location used if you do not have Administrator privileges on your OS X machine, or wish BigFoot to be available only to you, not to other users of the machine. /Applications and /Applications/Utilities will make BigFoot available to all users of the machine, but typically require Administrator privileges for you to copy things into them. For more information on this, see Apple's documentation on using OS X.
No further setup is required. Once you've got BigFoot copied to a standard location, just double-click it in the Finder to launch it.
Sasquatch Stadler Mac Os Catalina
What do all these controls do?
There are lots of controls to explain, but we're not going to spend a lot of time here explaining them. Part of the fun of BigFoot is experimenting and discovering the program. If you want hints on what different controls do, most of them have tooltips. BigFoot is quite bulletproof — you will not hurt anything by experimenting. (Note that is not intended to be a legally binding guarantee... ah, to live in less litigious times... we make no warranty as to BigFoot's lack of bugs, suitability for any purpose, etc., and you assume all risks in using it...) Despite the necessity of the legal disclaimer, you really can just play around and explore the app. You really don't need documentation on each slider... trust us.
OK, but how do I *use* the darn thing?
Ah. Well. BigFoot doesn't have a Dock icon, so it is somewhat unconventional in the way you interact with it. When you first start out, you should see a little notice about this; that notice may be taken less than completely seriously by most people, though, and then you're left with little feet running about that you seem to have no control over whatsoever. (Many parallels to human reproduction here, one might note...)
The key to using BigFoot is the context menu. This is a little pop-up menu that you can get in a few different ways. One way is to hold down <control>, and click on the feet when they are visible. Note that they stop in their tracks when you press <control>, so as to present you with an easier target. Another way is to double-click on BigFoot's icon in the Finder; BigFoot is already running, but this tells BigFoot you want to interact with it, and so it presents its pop-up menu. A third way, available only if you have a two-button mouse, is to right-click on the feet, rather than control-clicking on them.
The context menu has a Quit item that lets you stop running BigFoot. It also has items that let you bring up various web pages and documentation, one that opens BigFoot's preferences panel, and one that lets you register or deregister BigFoot. Once you get the context menu up, the rest is pretty self-explanatory.
How do I make my own footprint stencils?
BigFoot can generate feet that are Aquatinted, like these:
This is done using the same core engine as in Stick Software's standalone product, Aquatint. Most of Aquatint's controls are not available in BigFoot, so you can do only simple tinting, but that's all most folks will really need. If you really want to get fancy, you can create more sophisticated images using Aquatint, and load them into BigFoot.
BigFoot generates its foot images using 'stencils', in exactly the same way Aquatint does. Stencils must be 32-bit images which have an 8-bit alpha channel (TIFF is the suggested format). This is a very specific image type, and other image types will not work. You should consult your image editing software's manual or technical support for information about how to generate such images; that is outside of the scope of this manual. Aquatint's manual has a fairly useful treatment of this issue, however, which you might want to check out.
Once you've made your own stencils, you can place them in your ~/Library/BigFoot folder, and BigFoot should allow you to choose them using the pop-up menu on each of the image wells in the preferences panel. If the stencils are well-formed, all of BigFoot's various appearance options should work without any further work on your part; consider it magic. If the stencils are not normal stencils (if they are already processed using Aquatint, for example), you should be able to see them as intended by selecting the 'Image colors' colorizing option; the other colorizing options may have somewhat unpredictable effects in this case, since a clear stencil outline may not be present.
What is shareware? How do I pay?
As a closing note, we'd like to remind our readers that BigFoot is a shareware product. While BigFoot is not disabled in any way for non-registered users, it is still required that you pay the shareware fee if you use BigFoot beyond a trial usage. BigFoot costs $10.
We at Stick Software hope that by not disabling our software, we make it easier and less annoying to use, and we hope that more users will register for our software as a result. Please be worthy of our trust. Information on how to pay and other registration details can be found at http://www.sticksoftware.com/software.html, or you can simply pay with a credit card (or other methods) with no further ado at www.kagi.com.
Comments on BigFoot, suggestions for future products, and other feedback are welcomed at our support email address. Thanks for your support!
You wake up in a strange place. All is... weird. You are reduced to a 6 fingered foot!
You must find your way out!
Watch out for the firetrucks.
They want to wash your awesomeness aura away.
Firefighters too and fire hydrants they all want to wash you! And you do not want to get washed.
On this page, you can see, play and download the old game jam version of the Stinky Feet.
I am currently working on the new and updated version of the game(There are fancy screenshots that is the new version)
Subscribe to my mailing list in order to follow the most important updates.
I promise no spam, only the most important updates!
If you really really want to try the new version, you may contact me via my social accounts:
Twitter & Instagram
And I am also running a Youtube channel where I share my progress with you.
Please consider subscribing there too!
Here's the preview of what is there:
Mac OS downloadable is not tested as I do not have a mac so there may be potential issues. Please do contact me here and tell me if you find that something is wrong with it.
Updated | 2 days ago |
Status | In development |
Platforms | Windows, macOS, HTML5 |
Author | StrvStraja |
Genre | Platformer |
Made with | Unity, GIMP |
Tags | 2D, Atmospheric, Drawing, Escape Game, sprites, uniqe, Unity, wierd |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Community, Twitter, YouTube |
Download
Click download now to get access to the following files:
Development log
- Stinky feet: The adventure of BigFoot DEVLOG #72 days ago
- Stinky feet: The adventure of BigFoot DEVLOG #515 days ago
- Stinky feet: The adventure of BigFoot DEVLOG #348 days ago
- Stinky feet: The adventure of BigFoot DEVLOG #1Jan 16, 2021
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Definitely unique! Not sure how many levels there are but I went through about 3-4 of them. From a design standpoint I think it would make more sense if the foot were displayed from the side view so that you could show it flexing as it jumps and lands.
For a game jam game this was not bad!
Hey, thanks for your feedback and taking time to play it.
As for the levels at this point there are 5 levels if I am not mistaking 😀 i just did not have time to play test more and i did not want to post something untested.
At this point i am working on some new visuals, and game mechanics.
And i would love to be able to draw what you are describing, but I am not.
I like the game. It would cool if i would be able to restart from the same level when I die tho.