Showdown (LD41) Mac OS
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Information of Hunt Showdown Game:
I have been using Windows for the past 10 years and shifting over to the Mac OS wasn't easy! One feature I found myself missing the most was window snapping or split-screen. It just felt different. Neither the MacBook nor the Spectre makes room for a full-size USB port or SD card slot, but HP gives you more ports in its slim design. The Spectre sports three USB Type-C ports; one is a. Showdown is a mix of western & cyberpunk genres. On the outskirts of galactic civilization, a new Wild Frontier has created a place for outlaws to dwell and prosper. A team of highly advanced deputy fembots has been sent to neutralize a cell of desperado gynoids. You are their central Sheriff AI, planning the entire showdown one character at a time. When it’s time to install a new version of macOS or download a new update, nearly everyone turns to the Mac App Store to start the process. While the App Store makes OS installations easy.
HUNT TOGETHER. DIE ALONE.The year is 1895, and you are a Hunter tasked with eliminating the savage, nightmarish monsters that have infested the Louisiana Bayou. Play alone or in teams of two or three, as you search for clues to help you track your target and compete against other Hunters who are after the same reward. Kill and banish your target, collect the bounty, and then get ready for the showdown; once the bounty is in your hands every other Hunter on the map will be after your prize. Show no mercy as you fight through a dark, ruthless world with brutal, period-inspired weapons, as you level up, unlock gear, and collect experience and gold for your Bloodline.
HIGH-RISK, HIGH-REWARD, HIGH-TENSION GAMEPLAY
Competitive, match-based gameplay combines PvP and PvE elements to create a uniquely tense experience where your character and your gear are always on the line. Succeed, and you will be rewarded handsomely but remember – a single mistake could cost you your Hunter – and any gear they were carrying.
BOUNTY HUNT MODE
Team up or go it alone to battle monsters, bosses, and other Hunters to secure the bounty in Bounty Hunt, the game’s main PvPvE mode.
- Play alone or in teams of two or three with up to 12 players on the map
- Use Dark Sight to collect clues and track your target
- Fight brutal creatures and deadly monsters – and the other Hunters who are competing for the same prize
- Be the first to find and take out the target and collect your reward
- Get to an extraction point without being killed by those who seek to steal the bounty
- Live to die another day
QUICK PLAY MODE
In this shorter mode, solo players compete to be the last Hunter standing.
- Play solo in a shorter match format against up to 12 other solo players
- Scavenge for gear
- Be the first to find and close four rifts in a competition for a diminishing pool of bounty
- Close the last rift and absorb all its energy
- -OR- compete to eliminate the leading Hunter to steal their reward
- Survive the final countdown to complete the mission
- Last Hunter standing keeps their Hunter – while the others perish, and are lost
TRIALS AND TRAINING MODE
Prepare for the thrill of the hunt in the game’s Trials and Training modes. These provide a pure PvE experience for honing your skills and maximizing your chances of taking home the bounty.
- Explore any map without the pressure of a Hunter ambush
- Sharpen your skills and practice you kills
- Complete Trial objectives testing your speed, strength, and sniping skills
- Walk in the shoes of the notorious Hunters who came before you
SPECIAL FEATURES: PROGRESSION & DARK SIGHT
Progress through the ranks via your Bloodline, which allows you to level up your Hunters. Though a Hunter may die, some experience will always be transferred to your Bloodline, which over time unlocks new weapons and specializations for your other Hunters.
Dark Sight allows Hunters to see the unseen by helping you to track clues with a ghostly light and marking players carrying a bounty.
MATURE CONTENT DESCRIPTION
The developers describe the content like this:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content
SYSTEM REQUIREMENTS
MINIMUM:- Requires a 64-bit processor and operating system
- OS: Windows 7 64bit
- Processor: Intel i5-4590 @ 3.3GHz (4th Generation) or AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 TI or AMD Radeon R7 370, with a minimum of 3GB of VRAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Sound Card: DirectX compatible audio card
- Additional Notes: Best experienced with headphones
- Requires a 64-bit processor and operating system
- OS: Windows 10 64 bit
- Processor: Intel i5-6600 @ 3.3Ghz (6th Generation) or AMD Ryzen 5 1400
- Memory: 12 GB RAM
- Graphics: NVIDIA GeForce GTX 970 or AMD Radeon R9 390X, with a minimum of 4GB of VRAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Sound Card: DirectX compatible audio card
- Additional Notes: Best experienced with headphones
How to Download Hunt Showdown:
- Download the Complete file from here.
- Install Setup.exe.
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The Showdown Effect | |
---|---|
Developer(s) | Arrowhead Game Studios, Pixeldiet Entertainment |
Publisher(s) | Paradox Interactive |
Director(s) | Johan Pilestedt |
Producer(s) | Axel Lindberg (Arrowhead) Mats Anderson (Pixeldiet) |
Designer(s) | Emil Englund Johan Pilestedt |
Artist(s) | Carl Brännström Malin Hedström |
Engine | Bitsquid |
Platform(s) | Microsoft Windows, Mac OS X |
Release | 5 March 2013 |
Genre(s) | Action |
Mode(s) | Multiplayer |
The Showdown Effect is an action game developed by Arrowhead Game Studios in cooperation with Pixeldiet Entertainment and published by Paradox Interactive for Microsoft Windows and OS X. The game was released on 5 March 2013 via digital distribution on Steam.
The game has a strong inspiration in exploitation films of the 1980s and 1990s, with all characters being one of multiple protagonists of these films. Most of the interaction between the characters of the game consists of 'one-liners'. These one-liners are part of the game's mechanics.[1] The game is set in a futuristic Tokyo in 2027.
Development[edit]
The game was announced in February 2012 under the codename 'Project JFK', and was unveiled during the Game Developers Conference 2012. The Showdown Effect was developed by Arrowhead Game Studios and co-developed by Pixeldiet Entertainment, their first game on the market.[2]The Showdown Effect was created in the BitSquid video game engine. The pre-game production has begun in late 2011, with only a small part of the Arrowhead team working on the title.[3] In January 2012 the rest of the team left another project they were working together and with the rest of the team at Stockholm, thus giving focus the full The Showdown Effect.
On 8 February 2012, Paradox Interactive has announced that three new games would be revealed at GDC that year, including code name 'Project JFK', which would later become The Showdown Effect. On 6 March 2012, the game was revealed to be a '2.5D multiplayer action game where players will participate in deadly battles to win fame.'
In an interview to Joystiq, Emil Englund, the game designer of Arrowhead Game Studios, said the idea for The Showdown Effect came when they were working together with Paradox Interactive in creating a game similar to Super Smash Bros.. Moreover, the designer Johan Pilestedt, of The Escapist, said he considered the game a mix between Super Smash Bros. andGoldenEye 007. Pilestedt continued, commenting on some movies that were used for inspiration during the creation of the game, especially in the graphics: 'It is close to the work of Tarantino. His films are so violent, but are exaggerated. The blood is not real blood, it's just red water. These exploitation films are a major influence on the violence present in Showdown. ' Pilestedt also mentioned to the interviewer that animations in the film Ghost in the Machine and in Team Fortress 2 served as inspiration.
Englund explained the significance of the name of the game, The Showdown Effect: '[...] is the moment where two people meet and they just know they have the look and know they have to battle. '[4] Speaking with Kotaku Australia, Fredrik Wester, CEO of Paradox Interactive, commented on the characters of the game, saying that they are all based on characters from action films of the 1980s such as John McClane inDie Hard, Roger Murtaugh inLethal Weapon or 'any movie 1980 with Arnold Schwarzenegger.' Each character was created to resemble an archetype of the time, but never tried to imitate a single character.
The team responsible for the game decided not to create a version for consoles, nor add support for gamepad in the version for computers.[5] According to Pilestedt, after testing several different mechanical controls, decided to stay only with the keyboard and mouse because 'if you have high damage and you hit all the bullets, the game goes to be about who pulled the trigger first.' Due to this, the game has a system where the bullets hit the opponent only if the sight reticle is on the enemy, if otherwise the bullets will hit only the scenario, making a system with gamepad 'impossible'. However, the version presented during the PAX East of 2012 had full support gamepad, which was removed after discussions about the game focus more on quick reflexes .[6]
Those who registered through the official website, or those who pre-purchased the game, gained access to the closed beta on 1 February 2013.[7]
References[edit]
- ^Published on 5 February 2013 by Joe Martin (5 February 2013). 'The Showdown Effect preview bit-gamer.net'. Bit-tech.net. Retrieved 22 November 2013.CS1 maint: discouraged parameter (link)
- ^'The Showdown Effect'. Archived from the original on 14 March 2013. Retrieved 20 August 2013.CS1 maint: discouraged parameter (link)
- ^'Arrowhead – A semi-brief history Arrowhead'. Arrowheadgamestudios.com. 27 January 2013. Retrieved 22 November 2013.CS1 maint: discouraged parameter (link)
- ^'The Showdown Effect : Interview'. Strategy Informer. Retrieved 22 November 2013.CS1 maint: discouraged parameter (link)
- ^'GameSpy: The Showdown Effect Beta Begins - Page 1'. Pc.gamespy.com. Retrieved 22 November 2013.CS1 maint: discouraged parameter (link)
- ^'GameSpy: The Showdown Effect Q&A with Director Johan Pilestedt - Page 1'. Pc.gamespy.com. Retrieved 22 November 2013.CS1 maint: discouraged parameter (link)
- ^Hinkle, David (1 February 2013). 'The Showdown Effect leaps into beta today'. Joystiq. Retrieved 22 November 2013.CS1 maint: discouraged parameter (link)
External links[edit]
- The Showdown Effect at MobyGames